Posted by 5 days ago. ... More posts from the factorio community. Smelting and setting up furnace layouts is one of my favorite parts of Factorio, arguably one of the most important because without a sufficient smeltery the rest of your factory will suffer. This makes them a key building for development and automation. by Ninja_5tyl3. 46 furnaces (two removed and replaced with substations), 72% tiles occupied with furnaces [edit corrected from 75, I forgot to subtract the substations), 95% tiles occupied with directly necessary buildings (ie. I believe this is the highest space efficiency achievable. Blueprint string for 3-wide version: in this comment. The nice thing here is that this should work even with just red belts if someone isn't at the blue belt stage yet. Download ... Factorio version: 0.16 - 0.17 Downloaded: 2655 times. Not sure about the throughput though. I was liking the look of this, until I saw on the left how iron and copper are unloading onto the same belt. For the large scale smelting at the late Factorio download game, you can use a neat, space-efficient, tileable, and module customizable electric smelting block. As I advance to blue belts, it takes almost exactly 3 lines to make 1 full blue belt. Although players used to produce arrays that could harbor 3×3 electric furnaces in the early days of the game, remember that they just as fast as steel furnaces and, if you use solid fuel material like coal, are also more economical in … When inserters put items on an underground belt, they will fill holes. 47. Features of this calculator include: Proper handling of … 234. You can think of this design as a boring "pick up on the right and place on the left" layout whose furnaces have been stacked together in a zig-zag. I'm still fucking around like "hurr durr, wat is a "bus"? Multiplayer. I still build it as is in my current world but I aim on testing it when I get free time. I also built one which uses no beacons at all, which uses ~198.5 MW. It's not upgradable to electric furnases, but can pump out 800 iron/copper per min, 1600/min with steel furnaces and red belts, which is a hell of a lot for early game level 1 I'm a Factorio! Useful when you want to use late-game blueprints in the early game. This adds another Electric Furnace that has significantly faster smelting speed 1 year, 4 months ago 0.16 - 0.17 2655 Manufacture source code. 467. Award. And they are all / each expandable as I need. You are able to embark on your job in Factorio steam with a simple 14×14 Furnace setup. Until you hit the very late game phase, electric furnaces are still mostly junk. Compared to the stone furnace, it smelts at double the speed and therefore is a more efficient use of the given fuel. Basic inserters can't reliably grab from blue belts. I like belts. So, use underground belt at the last 4 furnaces outputs on each side and you won't need the splitter to reach max density. Still setting up outposts. :(. I'm still not aboard the heavy bot use. Place the first row of smelters. By using our Services or clicking I agree, you agree to our use of cookies. Split the input, output into the middle, and for the last few rows you need to output directly into underground belts so the inserters won't clog up. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s. Favorited. The speed beacon is worth 50% of the base rate of a furnace times the number of furnaces, while a Prod III furnace is worth 70% of the base rate plus any nearby beacons. 1. You can think of this design as a boring "pick up on the right and place on the left" layout whose furnaces have been stacked together in a zig-zag. The best builds are the ones you never have to look at again. boiler, electric versions of the stone and steel furnaces (which can fast-replace the existing ones), and level 2 and 3 versions of the electric furnace, with faster smelting speeds and more With proper markup you can have the blueprint string fit on a single line in a box with a horizontal scrollbar. The design on the left comes from here, i have not tested it yet but it looks good plus it's smaller and use less ressources to build. 1 . Link Since there seems to be a lot of new players around and we're now on 0.17, I just wanted to restate this with more current information. 2 months ago 0.13 - 1.1 70. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area. kinda new to all this. The electric furnace smelts items at the same speed as a steel furnace, and also has two slots for modules. 47. My first layout used 25 columns of 15 electric furnaces, with a beacon on the last four in each stack. If the entire design is spaced out vertically by one row per two furnaces, there is space for power supply via medium poles. It’s very easy to upgrade the production … The first emitter, is laid with slight adjustment of one square to the left or right, allowing an overlap of 8 furnaces, starting with 2x Energy 3 module, following by the second emitter next to the first, with 1x Energy 3 and 1x Speed 3 module, To sum it up, First Emitter - … I once made a wallpaper of the previously most compact version (check it out here). In the early game you can easily solve this with splitters or filter-inserters. It lets me have identical layouts for iron, copper, steel, and gears. Press question mark to learn the rest of the keyboard shortcuts, Burn the land and boil the sea, you can't take the sky from me~. its a completely different layout , because you quickly reach the capacity for blue belts. It fully saturates a yellow belt completely. Subreddit for the game Factorio made by Wube Software. One blue belt = 70 furnaces = two columns of 35 each. The new underground belts make it denser but not exactly more beautiful. r/photoshopbattles is set up so that on every thread, automod posts a dummy comment, replies to it, and deletes that topmost comment right away to achieve the same effect of having a comment thread start below the main content of the post (the whole gimmick of that sub takes place in the comments, but they still want to be able to have "regular" comments on each post). However, steel furnace columns are one of the easiest things to build in Factorio. (Or you could have use Pastebin instead ;). this also, the space per throughput is wayyyy better than non beaconed layouts, even though the beaconed line might have a percentage of space occupied by furnaces. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. By comparison, DerivePi's beacon layout uses 130.4 MW. 350. So, let's get started! This is pretty cool, but I usually prefer to use something that has space to easily upgrade to electric furnaces. furnaces, ubelts, inserters). In this Factorio Tutorial Xterminator showcases several smelting builds / setups / designs & layouts. If the entire design is spaced out vertically by one row per two furnaces, there is space for power supply via medium poles. 700. I use this twelve-furnace-per-side setup I found on arumbas sub. Boaris Offline Category: ... Electric furnace smelting unit. 4.9k. Cookies help us deliver our Services. Part of the GUI rework for 0.17 is also tweaking the tooltips: They should be structured better. How many miners (electric) are needed per furnace? Thats similar to mine throughout the game. Unfavorite. I have been trying to get a compact non-beacon all-electric layout going for a couple days, but couldn't find something I was happy with and my campaign hasn't moved forward at all the last few days as a result. Every belt has two inserters and there are no free tiles except where necessary to insert a substation. 94. Leave a 1 tile space, then place an output belt going in the direction of your planned main bus. The electric mining drill mines out iron ore, copper ore, uranium ore, stone and coal, and places it in front of the output tile, on a belt or in a machine or chest that covers the output tile.. Achieves 2/3rds furnace saturation, which I suspect is the highest possible without using bots, and even has space left for lamps. Furnaces with module slots are affected by beacons. Thanks! A mod that Changes Electric Furnaces to be 2x2 ... but it adds a small layer of complexity to your transport-belt layout. Is there any perticular reason why you use coal furnaces instead of electric? tisk tisk. Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler. They should be a better tool for new players to understand how things work. Looks like you're using new Reddit on an old browser. Furnace endgame customizable block. I prefer to measure compactness as a function of space used by furnaces, instead of by anything.With that metric, you're at 70-75%. I think if you add four spaces in front of it and leave a blank line above and below. Further elaboration below. Subreddit for the game Factorio made by Wube Software. i kind of just vomited all this. New comments cannot be posted and votes cannot be cast. How the fuck do you guys keep coming up with this awesome shit? For the power cost of running another speed beacon, you could run another electric furnace with dual Production III modules. The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. Favorite. Why not, coal is plentiful, and I've been transitioning to Solar later recently. It is, even with the stack size for complete compression and for the end of that line to output from what I've been able to tell you still need that split. The following section will cover ratios, which are an important starting point to create an efficient and powerful smeltery. Just for comparison, the previous densest electric furnace packing was this with 69.2% tiles occupied by furnaces. Currently this is only the case for electric furnaces. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt. Beacons are a tad awkward with them needing power poles, but that's just a case of needing 4 rows instead of 3. The last time I brought this up, we where on v0.16 and things where a bit different. Use a 1:1 furnace ratio if directly crafting ore to iron to steel: Assemblers and Belts. 24. According to this, the block is centered at a substation powering 8 electric furnaces and 10 beacons that creating the bulk of the design. So I was tinkering with furnaces layouts, this is what I came up with. Steel furnace is comparable to electric furnace in terms of smelt speed, however the latter can make use of modules (as well as electricity) to further enhance the furnace's capabilities. About Electric Furnaces in Factorio. It is good to note that the early game set-up will expand to have 200 furnaces for each iron and copper. Stone Furnace (at the beginning) You are able to embark on your job in Factorio steam with a simple 14×14 Furnace setup. This was only made possible in 0.15 through the longer blue underground belts, here spanning 6 blocks per belt. Furnaces to Fill a Belt; Output Furnace. This requires 187 MW to produce a blue belt of steel. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I do want to still test if that belt split thing in my picture is needed with 0.13 improvements to inserter compression. Created by. Share. Downvote? Any sort of inserter however can place onto a blue belt. Starting Power Generation in Factorio. Adds electric furnace equivalents to the Stone and Steel furnaces, with the same 3x3 footprint as the Electric furnace. ", looks down at about ten pages of furnace layout sketches, (Note that this is approximately my eighth map.). New comments cannot be posted and votes cannot be cast. Factorio Calculator. The first type of power you will need to generate is Steam Power. Spam? I noticed the red wires in your late game layout, what do you use them for? Starting with very basic stone furnaces the player can advance through research and replace them with more efficient and faster furnaces later in the game. You are a hero. That's actually really smart I've never seen someone do this before. In which, the iron or copper ore along with the coal line will come from the middle right of the grid and move to the left. I think you've just saved my current campaign from restartitis. Adds a new electric furnace that smelts twice as fast as the default electric furnace. I use the Multi-Dimensional Furnace setup. Thinking aloud here, but if you're looking for space efficiency, wouldn't beacon and furnace setups give you much a better space to throughput ratio? However, that way the space efficiency is only 18/27, or 89%, due to the unfilled empty tiles next to the power poles. With this, you can start to use Electric Drills and, shortly after, the Electric Furnace. I used this http://i.imgur.com/8MPeRr4.png for bobs mod, since .13 stack inserters has been introduced, i'll have to make a new one i like. At least one of those yellow belts gets fed into an identical steel one where the ore is iron plates instead. do wheels round? I tried it, and I love it...it's so simple <3. Here is what I use, it can compress a full express belt (I think). Note that the blueprint overlaps with itself at the top to tile. This design uses two columns of furnaces: 24 on each side of a central output belt. Here is my current Furnace setup. Sep 25, 2016 - Explore Brooklynne Adamson's board "Factorio Designs" on Pinterest. 117. I'm wondering why still so many sub-optimal designs are posted. As far as numbers go, I design it so that there are 24 furnaces/line (12/side), which fill up a single yellow belt, as the game progresses and i need more ore, i put down another furnace line parallel to it, still yellow belt, and merge the two into a red belt. See more ideas about design, real time strategy, electric furnace. For a given output, how many assemblers does it take to fill both sides of a belt? In which, the iron or copper ore along with the coal line will come from the middle right of the grid and move to the left. i want to work on it a bit more... i didnt read up on anything so perhaps it sucks - i just upgraded it for beacons but they dont have anything in them at the moment:) here goes! Early game (pre electric furnaces) the coal belt is on the opposite side of the furnaces and they have a space between (so they can be replaced by electric furnaces), that way, when i upgrade, i just remove the furnaces, coal line, and coal inserters in one simple sweep with my deconstruction planner and plop down electric furnaces. Now that Factorio 1.0 has released I felt it's time to get back in the game to fix the old designs and maybe make something new. This is a tutorial on how to build a furnace assembly that will scale well into the late game of Factorio. It would be interesting to see something like this, but with beacons. Early game (pre electric furnaces) the coal belt is on the opposite side of the furnaces and they have a space between (so they can be replaced by electric furnaces), that way, when i upgrade, i just remove the furnaces, coal line, and coal inserters in one simple sweep with my deconstruction planner and plop down electric furnaces. Detail of one tile. Press question mark to learn the rest of the keyboard shortcuts. 234. The steel furnace is the second-tier of furnaces. This guide began with a single furnace setup I wished to share but then I refined a few other ideas to be presentable. There are my early and late game setups. Leave a 1 tile space and then place the second line of furnaces. To generate steam power you are going to need to craft five items -- Offshore Pump, Boiler, Pipes, Steam Engine, and Small Electrical Pole. Reused parts of GotLag's electric furnaces. So I put together my first even imgur album for this, please let me know if it doesn't work. Press J to jump to the feed. What kind of spam is avoided with this? Note that the incoming and outgoing belts are paired; combine each pair of two belts with a splitter. Ninja's 2x2 Electric Furnace. The only "wasted" tiles are the empty spots left where furnaces were removed to make space for substations. You may find an essay on the subject, which outlines the techniques used in this calculator, here. EDIT: Looking through the thread below me, I just want to make it clear that I'm not criticizing your work or how you play, this is a sandbox game after all! They should contain more useful information. 140. The electric furnace is the third and last tier of furnace. I just modularly with bots add more and eventually get 6 of them for two blue belts worth of iron. https://www.yekbot.com/factorio-simple-early-game-builds-and-tips FYI, others have offered other alternative karma-friendly suggestions already (pastebin is my favorite), but here's another. This guide will provide a basic layout in Factorio in order to help new players making their own one. Looks hypnotically. Please comment on this so I can upvote you again for karma. Is it still up to date since they changed the way inserters work in 0.13? level 2. they repeat like this : You get an 'A' for efficiency, and a 'D' for bot use. 2 parallel central lines, 1 input ore, one output plates (with underground belts to help get maximum density, and provides a nice location to put power poles). Yes, it's steel, but I use Steel Furnaces until I have (furnaces * 2) Efficiency 2's. If you mark it as code it will show up properly.